Slush brings top-tier entrepreneurs, investors and media to share their latest stories, lessons and insights. More speakers will be announced every week.
Founder & Chief Scientist, ZenRobotics
Tuomas J. Lukka, Founder, Chief Scientist, ZenRobotics. Lukka got his PhD in quantum chemistry at the tender age of 20 from University of Helsinki, and continued his studies at Harvard as a Junior Fellowship recipient. Prior to ZenRobotics, Lukka has led a research group at the University of Jyväskylä, commercialized OpenGL at Hybrid Graphics Ltd.
Currently the CEO and co-founder of Microtask, Wili is a serial entrepreneur and computer programmer as well as the co-founder and CTO of Hybrid Graphics, a graphics technology company acquired by NVIDIA in 2006. Wili is also a founding partner at Lots accelerator.
Community Evangelist, Unity Technologies
Joe Robins is a community evangelist and a developer at Unity Technologies with experience in 3D art. Joe currently undertakes a lot of traveling and presenting Unity at events and conferences, but hopes to eventually return to game making.
Dev Team Lead, GrabCAD
Kristina works at GrabCAD, the Estonian-American 3D community and “Github for mechanical engineering designs”. Kristina’s job is to come up with new features for the GrabCAD community as well as to make sure the development of GrabCAD is as smooth as possible and the engineers happy.
Vice President, Disney & Co-Founder, Rocket Pack
Jiri is the Co-Founder of Rocket Pack, a gaming studio that became a part of Disney Interactive Media Group in March 2011. Rocket Pack makes the Rocket Engine HTML5 cloud game development platform. Throughout his career Jiri has been keenly interested in web technologies and game development, successfully bridging the two as the CEO of Rocket Pack.
Lead Technical Director and Co-Founder, Anima Vitae
Olli Rajala is the Lead TD and co-founder of Anima Vitae Ltd. which has been the driving force in Finnish animation for over 12 years. Armed with a BA in Media Arts and a naturally technical mind Olli has been working on such things as Look Dev, Pipelines, Rendering, Tools and Plugins Dev, Problem Solving and other tasks needing a creative technical solution.
Product Lead, Supercell
Lasse is a creative thinker and a game industry veteran with over 20 years experience in game development. Having contributed to a great number of game titles on console, mobile, and social platforms, Lasse now works at Supercell as the Product Lead of the Clash of Clans – one of the most successful top grossing apps in App Store this year.
Antti Laiho is from SIGGRAPH, the organization behind SyysGraph. He is a lecturer at Metropolia University of Applied Sciences. Antti familiarizes students to 3D and manages various projects. Antti is also Co-Founder of Dyyni, Advertising agency located in Helsinki.
CEO, FXI Technologies
Borgar is the CEO of FXI Technologies, and a serial entrepreneur with several patents under his belt. FXI Tech is a Norway-based hardware/software company with any screen microcomputer development platform called Cotton Candy. Past life for Borgar includes working as a sheep farmer; utilizing tech to make shepherding a less physical activity for sheep farmers pushed him to study technology in the first place.
System Software Manager, NVIDIA
Juha has an over a decade of professional work experience in Software Engineering in the roles of Software Architect, Software Engineer, and Project Manager. In for Agile Methodologies and Open Source without lacking business nor common sense perspective.
Tuomas is the CTO of Uplause, whose mission is to connect the brands and the crowd – the world’s biggest joystick – and facilitate the fun. He has a strong background in software development, software architecture and gaming.
Pyry is the CTO at drawElements where he is leading the technology development team. drawElements is a company creating tools for improving the quality of GPUs. Pyry has years of experience working in all levels of the modern 3D graphics stack from hardware to game engines and applications.
Assistant Professor, Aalto University / Senior Research Scientist, NVIDIA Research
Jaakko is a Media Technology Professor at Aalto University, holding Finland’s first-ever computer graphics focused professorship. Coming from the world renowned Finnish demoscene, Jaakko’s past and continuous experience include NVIDIA, MIT and the Max Payne franchise.
Lasse’s one of the Co-Founders of CatchBox, a throwable microphone intended for audience engagement. Catchbox is a soft wireless microphone that you can throw into audiences to kickstart a discussion. Lasse is experienced in running product development projects with software and embedded technologies.
CEO and Founder, Delicode
Julius Tuomisto is the CEO and founder of Delicode Ltd and acting COB for Studio Lumikuu. He is an experienced project manager, media producer and an advocator for all things open. His current projects include the volunteer computing based rendering service Renderfarm.fi, real-time motion capture and sound control software NI mate and the interactive children’s storybook concept Kinected Stories. In his spare time he VJ’s for the Finnish electronic duo Phantom.
CEO, 3D Render
Tomas is the CEO of 3D Render. 3D Render offers visualisation service solutions such as pictures, animations and 3D real time models, especially in the construction industry. Their RENDERLights real-time 3D virtual reality software enables CAD & BIM model presentations with vivid radiosity illumination even in stereoscopic 3D modes of common standards.
Co-Founder & Creative Director, Uplause
Jussi is the Creative Director at Uplause with an extensive comprehension on visual arts as well as technological procedures. Uplause gamifies live events through social crowd games acting as a sponsorship activation tool for brands.
Lead Developer, Delicode
Janne Karhu is a partner and Lead Developer for Delicode Ltd as well as one of the co-founders of Studio Lumikuu. Holding a Master of Physics degree from the University of Turku, Janne has contributed large amounts of code to Blender – the world’s most popular open source 3D suite – since joining the project in 2005. Since joining Delicode in early 2010, Janne has focused entirely on developing software and algorithms for depth cameras.